Diablo II Lord of Destruction : Guide to Runes
Runes in Diablo II Lord of Destruction can be found in storage containers, as drops from kills, and as quest items. They are added in socketed items to increase its level of use. At times, certain combinations of runes will give bonus, or extra, attributes. Diablo II Lord of Destruction has 33 runes and 24 rune word combinations that yield bonus attributes. A general summary of the different runes found in the game are described below with the name of the rune, its level, and what it does to weapons, armor, helms, and shields.
Runes in Diablo II Lord of Destruction
Rune : El
Level : 11
Weapon : +1 to light radius, +50 attack rating
Armor : +1 to light radius, +15 to defense
Helms : +1 to light radius, +15 to defense
Shields : +1 to light radius, +15 to defense
Rune : Eld
Level : 11
Weapon : +50 to attack rating vs. undead, 175% damage vs. undead
Armor : 15% stamina drain
Helms : 15% stamina drain
Shields : increased chance of blocking
Rune : Tir
Level : 13
Weapon : +2 Mana after each kill
Armor : +2 Mana after each kill
Helms : +2 Mana after each kill
Shields : +2 Mana after each kill
Rune : Nef
Level : 13
Weapon : Knockback
Armor : +30 defense vs. missile
Helms : +30 defense vs. missile
Shields : +30 defense vs. missile
Rune : Eth
Level : 15
Weapon : -25% target defense
Armor : Regenerate Mana 15%
Helms : Regenerate Mana 15%
Shields : Regenerate Mana 15%
Rune : Ith
Level : 15
Weapon : +9 to maximum damage
Armor : 15% damage goes to Mana
Helms : 15% damage goes to Mana
Shields : 15% damage goes to Mana
Rune : Tal
Level : 17
Weapon : +19 Poison damage every 2 seconds
Armor : Poison resistance 30%
Helms : Poison resistance 30%
Shields : Poison resistance 30%
Rune : Ral
Level : 19
Weapon : Adds 5-30 Fire Damage
Armor : Fire resistance 30%
Helms : Fire resistance 30%
Shields : Fire resistance 30%
Rune : Ort
Level : 21
Weapon : Adds 1-50 Lightning Damage
Armor : Lightning resistance 30%
Helms : Lightning resistance 30%
Shields : Lightning resistance 30%
Rune : Thul
Level : 23
Weapon : Adds 3-14 Cold Danage
Armor : Cold resistance 30%
Helms : Cold resistance 30%
Shields : Cold resistance 30%
Rune : Amn
Level : 25
Weapon : 7% life stolen per hit
Armor : Attacker takes damage of 14
Helms : Attacker takes damage of 14
Shields : Attacker takes damage of 14
Rune : Sol
Level : 27
Weapon : +9 to minimum damage
Armor : Damage reduced by 7
Helms : Damage reduced by 7
Shields : Damage reduced by 7
Rune : Shae/Shael
Level : 29
Weapon : increased attack speed
Armor : Faster hit recovery
Helms : Faster hit recovery
Shields : Faster hit recovery
Rune : Dol
Level : 31
Weapon : Monster flee 32%
Armor : Replenish life +7
Helms : Replenish life +7
Shields : Replenish life +7
Rune : Hel
Level : 33
Weapon : Requirements -20%
Armor : Requirements -15%
Helms : Requirements -15%
Shields : Requirements -15%
Rune : Po/Io
Level : 35
Weapon : +10 to Vitality
Armor : +10 to Vitality
Helms : +10 to Vitality
Shields : +10 to Vitality
Rune : Lum
Level : 37
Weapon : +10 to Energy
Armor : +10 to Energy
Helms : +10 to Energy
Shields : +10 to Energy
Rune : Ko
Level : 41
Weapon : +10 to Dexterity
Armor : +10 to Dexterity
Helms : +10 to Dexterity
Shields : +10 to Dexterity
Rune : Fal
Level : 41
Weapon : +10 to Strength
Armor : +10 to Strength
Helms : +10 to Strength
Shields : +10 to Strength
Rune : Lem
Level : 43
Weapon : 75% extra gold from monsters
Armor : 50% extra gold from monsters
Helms : 50% extra gold from monsters
Shields : 50% extra gold from monsters
Rune : Pul
Level : 45
Weapon : +100 to attack rating vs. demons, 175% damage to demons
Armor : +30% enhanced defense
Helms : +30% enhanced defense
Shields : +30% enhanced defense
Rune : Um
Level : 47
Weapon : +25% Open Wounds
Armor : All resistances +20%
Helms : All resistances +20%
Shields : All resistances +20%
Rune : Mal
Level : 49
Weapon : Prevent Monster heal
Armor : Magic damage reduced by 7
Helms : Magic damage reduced by 7
Shields : Magic damage reduced by 7
Rune : Ist
Level : 51
Weapon : +30% Magic Items
Armor : +25% Magic Finds
Helms : +25% Magic Items
Shields : +25% Magic Items
Rune : Gul
Level : 53
Weapon : +20% to Attack rating
Armor : +3% to Maximum Poison resistance
Helms : +3% to Maximum Poison resistance
Shields : +3% to Maximum Poison resistance
Rune : Vex
Level : 55
Weapon :
Armor :
Helms :
Shields :
Rune : Ohm
Level : 57
Weapon : 50% Enhanced Damage
Armor : +3% to Maximum Cold resistance
Helms : +3% to Maximum Cold resistance
Shields : +3% to Maximum Cold resistance
Rune : Lo
Level : 59
Weapon : 20% to Deadly Strike
Armor : +3% to Maximum Lightning resistance
Helms : +3% to Maximum Lightning resistance
Shields : +3% to Maximum Lightning resistance
Rune : Sur
Level : 61
Weapon : Hit will blind target
Armor : Increase maximum mana 5%
Helms : Increase maximum mana 5%
Shields : +50 to Mana
Rune: Ber
Level: 63
Weapon: 20% chance of crushing blow
Armor: Damage reduced by 8%
Helms: Damage reduced by 8%
Shields: Damage reduced by 8%
Rune: Jo/Cho
Level: 65
Weapon: Slows target by 25%
Armor: Increase maximum life 5%
Helms: Increase maximum life 5%
Shields: +50 to life
Rune: Cham
Level: 67
Weapon: Freeze target
Armor: Cannot be frozen
Helms: Cannot be frozen
Shields: Cannot be frozen
Rune: Zod
Level: 69
Weapon: Indestructible
Armor: Indestructible
Helms: Indestructible
Shields: Indestructible